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Horizon call of the mountain story
Horizon call of the mountain story











horizon call of the mountain story

Ok, so after you have learned how to climb, you have learned how to shoot, you have learned how to pick up objects, eat food, paint on walls, salvage materials, and that you can discover hidden collectibles throughout the world. More wall crawling than a Spider-Man game, but those views… This world of Call of the Mountain never stops impressing. Guerilla wants you to look at the world often and they give you plenty of reason and opportunities to do so. The developers manipulate you to look at what they created. You need to look around bends, through trees, upon cliff sides, to locate and shoot these targets. Horizon Call of the Mountain leads you to do this, by placing multiple targets throughout each level. Looking out and taking the time to breathe in the view of what you just conquered. It always remained an attractive part of the game thanks to its second major game mechanic: No! Not fighting!! Enjoying the view.Īfter every rugged climb, you can’t help but take in every vista. 70% of Horizon Call of the Mountain feels like it has got to be climbing filler ascending huge mountain peaks, or establishments left by the old ones.

horizon call of the mountain story

Anything you can get your hands on, you climb, and often. One hand over the other, pulling yourself up ladders, rock faces, ropes, etc. Get out of here with that! You are introduced to climbing. Horizon Call of the Mountain quickly introduces the first of your two main game mechanics. You are in Horizon, and the magic of it all is tangible.Īfter that oasis of calm and wonder is suddenly shattered, you get knocked to your senses that this is also a game. The wonder of it all, not from your couch, but in the world, looking around trees, ducking to avoid being spotted by a roaming Watcher, gawking and feeling like you are subconsciously dodging as a Tallneck treks directly along your path. The sounds fill the world with both a natural and mechanical existence, living all around you with every turn of the river. Handled beautifully to allow you the freedom to sit back and take everything in, to process the vibrant living world. Right away, the graphics hit you before anything else. You will get just how fantastic PS VR2 can be when specifically developed for, but I honestly can’t think of a better way to make that experience an actual game than Guerilla and Firesprite did. It is absolutely an experience first and foremost, there is no debating this.

horizon call of the mountain story

It is a harrowing tale of redemption, climbing, action, adventure, climbing, family, climbing, a little wall art, forgiveness, and before I forget to mention it, climbing. Horizon Call of the Mountain is absolutely a technical showcase for PS VR2, but it is in no way simply defined as that. “You see that hill up there? You can go there.”













Horizon call of the mountain story